![]() Use the following checkpoints to bring your Unreal games and applications into the world of mixed reality. Take a look at our porting guide if you have an existing Unreal project that you want to bring over to immersive headsets such as the Reverb G2. These resources are your links to the community of builders and problem solvers in today's mixed reality market. You can also find support in the mixed reality forums and Unreal documentation. Explore the Unreal resources and look for assets in the Unreal marketplace. If you're new to Unreal development, don't jump in blind. See the Unreal Engine 4.25 release notes for more. Initial support for Azure Spatial Anchors.See the Unreal Engine 4.26 release notes for more. Windows App Certification Kit compliance for packaged apps.Support for reverse connections when remoting, enabling streaming from Azure to HoloLens 2.Azure Spatial Anchors for iOS and Android (beta).HoloLens Media Player plugin for performant video playback.OpenXR support + Microsoft OpenXR plugin.The latest Unreal Engine 4.26 release includes: See the Unreal Engine 5.0 release notes for more. Support for Azure Object Anchors (4.27+).HoloLensAR plugin is removed in Unreal 5.0.Use the Graphics Tools Plugin for Unreal to improve visual fidelity of Mixed Reality applications while maintaining performance.Microsoft OpenXR plugin updates release when ready instead of in-engine updates.OpenXR available for application creation in-engine - full feature set available with Microsoft OpenXR plugin.Unified API for cross platform development.Windows Mixed Reality (WMR) plugin replaced by OpenXR and Microsoft OpenXR plugin ( Marketplace or GitHub). ![]() The latest Unreal Engine 4.27+ releases include:
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